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Iron danger gameplay12/28/2023 ![]() ![]() And, when you're dealing with snipers, the whole thing comes crashing down. When the AI is actually shooting at you, it's frustratingly accurate. The AI does a lot of running around hither and thither, which might be mistaken for cleverness if it weren't so random. ![]() The Radar Channel, if you will.īut the game's flaws get harder and harder to ignore. Then you can switch over to a rudimentary radar display that shows whether any enemies are near. There are also some nice touches, like the working televisions that you can use to watch newscasts. Early on, there are a few battlefield settings with bombed-out buildings, ruined trees, and helicopters patrolling overhead where Iron Storm really comes together. Although there's a murky rust-colored wash over most of the game (again, presumably to give it that sepia-toned historical flavor) the graphics engine does a fairly good job of rendering earthen trenches, concrete bunkers, shattered villages, underground labs, and even a fancy train. This isn't too hard to do because the terrain and level design graphics aren't bad. So the solution is to play from the first-person view, ignoring the ugly enemy models and overlooking the bad death animations altogether. You can play Iron Storm from a third-person perspective, but this would mean you're constantly watching that stiff animation. Instead, they look like the tan soldiers from one of the Army Men games. Character models seem to be brushed with some sort of monochrome varnish, presumably to give them a historical sepia tone effect. When you kill someone, he snaps into a rigid stance and jerks upwards like a pogo stick, as if rigor mortis had instantly set in. The character animation is truly wretched. So far, so good.Īt this point, it's possible to ignore some of the game's glaring flaws. You clear the way for them and they tag along behind you. Then Iron Storm veers very briefly into Medal of Honor territory as you join a squad of men trying to get across a battlefield. You run around trenches, people talk to you, and you eventually figure out where to report for duty, at which point you try out some weapons and accumulate the goodies you'll need for your first mission. Set in an alternate 1960's, the opening levels are an obvious attempt at a Half-Life-styled introduction. At times, Iron Storm lives up to this promise. As we saw in Crimson Skies, this sort of revisionist history offers a unique chance to blend familiarity and fantasy. That's the premise of Dreamcatcher's Iron Storm - that World War I never ended, and fifty years later one side is on the verge of researching nukes - and it's a promising one. If war is hell, then fifty years of war is a whole lotta hell. The speculative fiction setting offers a distinct blend of equipment that ranges from the barbed wire and trench warfare of WWI, to the radar and automatic weapons of WWII, and on to the modern equipment that might develop over 50 straight years of global warfare, such as electronics, helicopters, and even lasers. Play against friends online in a game of "DeathMatch" and "Capture the Flag." Both stealth and weapons skills with be necessary to reach this goal. James Anderson, assigned to a dangerous but crucial six mission campaign to infiltrate enemy territory and destroy key enemy assets. World War II never took place in the game world of Iron Storm - because World War I never ended. Iron Storm is a 3D shooter featuring gritty, realistic combat set in a disturbing alternate-reality world.
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